Serious Games
Serious games use game concepts and are designed for the purpose of solving a problem. Although serious games can be entertaining, their main purpose is to train, investigate, or advertise. They are made to provide an engaging, self-reinforcing context in which to motivate, educate and train the players. Other purposes for such games include marketing and advertisement.
Like in other games, key components are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, communication skills, serve as a form of exercise, or otherwise perform an educational, simulational, psychological, or social role.
A serious game is not a simulation alone. It combines the simulation with elements of game-play, specifically a chance to win. It has the look and feel of a game, a chance to win, but corresponds to non-game events or processes from the real world.
Serious games are aimed for a large variety of audiences, including primary or secondary education, professionals and consumers.
OpenSim provides a flexible, modular platform to implement serious games, using in-world scripting and even being able to add additional functionality to the simulator, as application specific OpenSim modules.
We co-operate with a number of partners offering OpenSim based serious game solutions. There are many new business opportunities in this area. If you have questions please contact us.